How To Play

Collect data. Upgrade. Survive.

Green Viper Head

Hyper Viper is a modern arcade action game inspired by Snake, featuring six handcrafted worlds, 60 levels, unique mechanics in every zone, boss encounters, permanent unlocks, multi-player and cyber-inspired progression.

Clear Levels

Collect the required data to advance. Blue and Gold nodes count for extra progress.

Survive

Walls, your own body, hazards, and boss attacks can end a life. Lose all lives and the run ends.

Choose Modules

At the end of each level, choose one upgrade. Upgrades reset when you lose a life.

Beat Bosses

Every tenth level is a boss fight. Collect bombs to damage the boss and unlock the next world.

Legend

Data Node+1 / +1 Length
Blue Node+2 / +2 Length
Gold Node+4 / +4 Length
Trim Node- Length
Virus NodeReverse Controls
Clock NodeSlow Time
Shifting SandsTeleport Data
IcebreakerShatter Ice
Navigation Systems

Move With Intent

Hyper Viper supports keyboard, touch, and upgrade-specific actions. Movement is simple, but every module can change what your command buttons do.

or
W A S D
Touch Controls

Swipe on tablet or mobile to steer. Long press the play field to boost, or to Warp when Warp Packet is equipped.

Boost / Warp

Press Space to speed boost. Warp Packet replaces boost with a short teleport. On mobile, tap the Warp button.

Data Cache

Press E to trigger Data Cache when charged. On mobile, tap the Data Cache button.

Multi Mamba

In Multi Mamba, Laser replaces boost or warp while armed. Space fires the laser instead.

Upgrade Modules

Overclock

Triggers 10 seconds of 50% speed and double score.

Compression Algorithm

The snake grows only every second Data Node.

Data Magnet

Nearby Data Nodes pull toward your head.

Ghost Protocol

Become intangible for 10 seconds and phase through danger.

Packet Storm

Every 20 seconds, floods the grid with Data Nodes plus a rare bonus node.

Data Cache

Fill a cache from pickups. Press E for 5 seconds of double rewards.

Warp Packet

Unlocks a permanent short-range teleport.

Data Surge

Pickups have a 20% chance to duplicate nearby.

Chain Lightning

Collecting a pickup also grabs nearby pickups.

Black Hole Core

Every 30 seconds, creates a gravity field that pulls pickups inward.

Nano Repair

Every 25 pickups, removes 5 body segments.

Virus Hunter

Virus Nodes become bonus pickups instead of reversing controls.

About The Developer

Hyper Viper was designed and built by Logan Fetter under WorldWeaver Game Studios as a neon arcade love letter to Snake, roguelike progression, boss fights, and one more run energy.

Send Feedback

Found a wild boss pattern, a brilliant balance idea, or a viewport quirk? Send a signal back to the studio.

Support Future Runs

Enjoying the game? Support future levels, skins, and arcade experiments.

Accepted cards
Powered by PayPal
Optional support only. It does not unlock the full game.

Viper OS

Kernel v2.71 [Permanent Modules]

Defeat each world boss to unlock a new permanent module. Install up to three Core Modules before a run.

/available modules

[ Esc ] Return to Main Menu System Standby User: Viper//ID_00007
Visual System

Shed your skin and evolve. Skins are visual only and do not affect gameplay.